![]() ![]() Anti-Air guns prevents the design from being used as a regular tank, while artillery weapons allow the design to fielded as a Tank or as Self-Propelled Artillery and high-velocity and most regular Cannons allow the choice between Tank or Tank Destroyer role.Ĭhoosing a role other than tank drastically reduces the breakthrough of the battalion. In addition to providing most, (if not all) of the firepower of the vehicle, the main gun also determines which role(s) the design can fill. If you spot a mistake, please help with fixing it.Ī tank's weapon is one of its most distinguishing features in conjunction to all its others. For these reasons, it’s important that players understand and utilize the strengths of a wide variety of different divisions to ensure their forces come out on top.This is a community maintained wiki. Using the right design for the right theater can have a massive impact on the course of the war and can help players break a stalemate that would otherwise harm them in the long run. Updated March 30, 2023, by Nathan Dawber: Whether fighting across the endless plains of the Eastern front, island hopping in the Pacific, or racing through the deserts of North Africa, there is quite literally a division fit for every purpose. Fortunately, there are plenty of viable options players can utilize. Going over terrain width can result in some pretty heavy penalties to combat performance, so it’s important to design templates that can fit as many divisions as possible into the terrain width without receiving a penalty. Hearts of Iron 4’s combat width system only allows a certain number of divisions to take part in a single battle at one time, and combat width itself is dependent on the type of terrain. Hearts of Iron 4’s division designer gives players a whole lot of freedom in creating their ideal divisions, but what exactly is the most optimal design? Well, that depends on the theater. ![]()
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